Wednesday, September 28, 2011

Modern Warfare 3 coming to the iPhone??

Truth is unknown.

ShadowGun Released


The year is 2350, and corrupt intergalactic corporations are the rule of law, hiring bounty hunters and mercs to do their bidding. The best of the best are known as SHADOWGUNS.

SHADOWGUN puts you into the role of John Slade, the galaxy’s most infamous bounty hunter. Your mission: hunt down Dr. Edgar Simon, maniacal genius and leader of his own mutant army. Infiltrate Dr. Simon’s mountain fortress and fight his personal guard of cyborgs, battle droids, and genetically-enhanced humanoids. Using state-of-the-art weaponry, ships, and the assistance of S.A.R.A.—Slade’s personal android assistant—SHADOWGUNcombines intense tactical combat with 3rd person action.

- Featuring the most advanced combat A.I. to date—enemies flank, seek cover, and utilize teamwork to take you down! Battle automated sentries, aerial drones, and other lethal foes—tactical maneuvers are based upon actual military strategy!
- Solve hacking mini-games to whet your nerdly appetite, then get back to blasting!

- It ain’t just pretty—it’s gorgeous! Advanced lighting effects, beautifully rendered environments, and pro voices make this one of the most advanced games for your smartphone!

- Immersive storyline with multiple outcomes! You decide how it ends!
- The first installment in a major franchise!
- Unlock the detailed “Shadowpedia”, and read more about the SHADOWGUN universe!

- Survive the onslaught of Dr. Simon’s deadly creations, including level bosses, mutated grunts, killer machines, and more!

Thursday, September 15, 2011

New YouTube Commentators Page

If you make commentary's on YouTube about MC3 or any other games that this site features (Battlefield Aftershock, Warm Gun) you can be featured in our commentators page, all you have to do is post a comment on the page with a link to that video and we will put you on the page.

Make sure you like our Facebook page to keep up to date with  all the news on mc3.

Wednesday, September 14, 2011

Modern Combat 3 Interview and Concept art

Interview with one of gamelofts developers

Could you please quickly sum-up what Modern Combat 3: Fallen Nation’s scenario is all about?

A private military force, made of renegade soldiers that betrayed their countries and calling themselves KPR – the North Korean/Pakistani/Russian Alliance – attacks Los Angeles. Swarming into the country from the West coast, this terrorist army without a country strikes at the civilian population without mercy.

As the US military struggles to launch a counterattack, Corporal James Walker is sent to Los Angeles. His team, Anvil-1, has been tasked with gathering mission-critical information from the ruins of the NSA headquarters. The intel that they find will lead Anvil-1 into enemy territory, where they will confront mercenaries, terrorists, and a traitor who will stop at nothing to destroy the nation that he once served.

Is there a link with the events described in Modern Combat 2: Black Pegasus?

The events of Modern Combat 3: Fallent Nation take place a few years after Modern Combat 2: Black Pegasus. Razor Squad stopped Pablo Al-Banni – a drug lord – but his partner, the now extremely powerful General Popovich has been working on his own plan to invade the US. Using his own private army and with the help of other terrorist groups, he now leads the newly created KPR Alliance into a massive attack on US soil. You are playing Private James Walker. You are in the front line to defend the country, and then find the source of this attack.

Where did the artist find their inspiration to create the universe of Modern Combat 3: Fallen Nation?

Right when we started working on Modern Combat 3: Fallen Nation, the entire team agreed that it would make sense to use American cities as a starting point for this sequel. The West coast offers some beautiful scenery and we were convinced that seeing Los Angeles being invaded would make some epic vista. In the blink of an eye, the player would easily understand the setup of this game: the country is being invaded and I have to defend it.
We wanted Modern Combat 3: Fallen Nation to be about super large scale fights, something that hasn’t been done on smartphones. We wanted to make a point that smartphone gaming can be as huge and awesome as on any other home console. Every location the player will visit in Modern Combat 3: Fallen Nation has something impressive to offer. This is not a game about corridor fights. Modern Combat 3: Fallen Nation is about large scale war.

Did recent real world events inspire your work?

Yes, it did inspire the team. However, it was very clear from the get go that we were creating a fictional scenario set in real world locations. Having locations that players know adds weight and credibility to the story, which was one aspect that we really wanted to push for Modern Combat 3: Fallen Nation. It was also very important for us to remain away from any real life political and international conflict. For this reason, we’ve created the KPR Alliance – a terrorist group formed by the union of North Korean, Pakistani and Russian terrorist cells that betrayed their countries. They all have their own reason to attack the United States and they’ve decided to merge for a surprise assault.

Do the different settings/countries affect the level-design of each level?

Absolutely. Every location has been carefully chosen to provide a very special gameplay experience. We have some really awesome locations that haven’t been announced yet.

How is all this improved from Modern Combat 2: Black Pegasus?

We’ve used everything we’ve learned from the past games and we’ve put everything together and tried to push our own limits. We think the game is absolutely stunning and a total blast to play. The graphics, the run and gun mechanics, the story, the enemies, the dozens of weapons and the multiplayer experience… everything has been completely designed to offer the most engaging war game ever released on smartphones.

Tuesday, September 13, 2011

Shadowgun Gets Release Date

The Very anticipated unity engine powered game From madfingergames now has a release date September 28th

Authored with the Unity development platform, Shadowgun combines tactical combat with third person action, ushering in a new visual standard for handheld gaming. Shadowgun puts players into the role of John Slade, a professional bounty hunter in the year 2350. Slade’s mission: hunt down Dr. Edgar Simon, renowned geneticist and former employee of the trans-galactic corporation Toltech Enterprises. Players must lead “shadowgun” John Slade as he infiltrates Dr. Simon’s mountain fortress and fights his personal army of mutants, cyborgs, and genetically-enhanced humanoids.

Monday, September 12, 2011

Modern Combat 2: Top "5" plays - Episode 14

While you wait for mc3

March Of Heroes Officially Canceled

Via gamelofts facebook
Hi everyone, we know we have a big community of FPS fans here... so we are very sorry to announce that we will not be releasing March of Heroes.

Our developers will be focusing on developing various awesome games in the months to come and working on making them even better. Fans of March of Heroes should definitely look forward to the powerful Modern Combat 3. We are however, not cancelling our work on the Unreal Engine! We are expecting to release these games starting 2012.

Saturday, September 10, 2011


Hey guys, it's the new sexy killa here

and i will give a present to u no lifers :D


Thursday, September 1, 2011